這裡主要包出一些函式去控制 Console 視窗,大多都是一邊看 MSDN 一邊去 try。但有些結果我覺得不是很好就註解掉,同時也讓我遇到了一些問題現在還沒辦法解決。下次再研究其它功能的時候,會再發另一篇出來,主要程式碼如下所示...

原始碼

/*
filename: EConsole.h
*/

#ifndef _ECONSOLE_
#define _ECONSOLE_
#include <windows.h>

// ============================================
// 函式: ConsoleTitle
// 說明: 設定 Consle 名稱
// ===========================================
void _SetConsoleTitle(const char* title)
{
        SetConsoleTitle(title);
       
}

// ============================================
// 函式: GetConsoleTitle
// 說明: 取得 Consle 名稱
// ===========================================
void _GetConsoleTitle(char* title, DWORD nSize)
{
        GetConsoleTitle(title, nSize);
}


// =============================================
// 函式: gotoxy
// 說明: 移動游標至指定位置
// ============================================
void gotoxy(int x, int  y)
{
        COORD point;
        point.X = x, point.Y = y;
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), point);
}

// =============================================
// 函式: getxy
// 說明: 取得目前游標位置
// ============================================
void getxy(int &x, int &y)
{
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi);
        x = csbi.dwCursorPosition.X;
        y = csbi.dwCursorPosition.Y;
}

// ============================================
// 函式: SetCursorVisible, 設定游標顯示比例
// 說明: 其實就是設定游標多肥大,百分比 1~100
// ===========================================
void SetCursorVisible(BOOL Visible, DWORD Size)
{
        CONSOLE_CURSOR_INFO cci;
        cci.bVisible = Visible; // 是否可視
        cci.dwSize = Size; // 設定大小,1~100
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cci);
}

// ============================================
// 函式: Clr, 清除螢幕
// 說明: 解決使用 system("cls") 會有閃爍問題
//        事實上這只是把每個點都填上空白而已
// 轉載: CodeGurn
// ===========================================
void Clr()
{
        COORD coordScreen = { 0, 0 };
        DWORD cCharsWritten;
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        DWORD dwConSize;
        HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);

        GetConsoleScreenBufferInfo(hConsole, &csbi);
        dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
        FillConsoleOutputCharacter(hConsole, TEXT(' '),
                dwConSize,
                coordScreen,
                &cCharsWritten);
        GetConsoleScreenBufferInfo(hConsole, &csbi);
        FillConsoleOutputAttribute(hConsole,
                csbi.wAttributes,
                dwConSize,
                coordScreen,
                &cCharsWritten);
        SetConsoleCursorPosition(hConsole, coordScreen);

}

// ============================================
// 函式: SetColor, 設定文字顏色與背景顏色
// 說明: 這裡的顏色要看 macro,事實上有很多組合
//        只是這裡給 0~15 的編號簡化組合
// 轉載: CodeGurn
// ===========================================

void SetColor(int color=-1) // 直接先給預設
{
        switch (color)
        {
        case 0:    // White on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_RED |
                        FOREGROUND_GREEN | FOREGROUND_BLUE);
                break;
        case 1:    // Red on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_RED);
                break;
        case 2:    // Green on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_GREEN);
                break;
        case 3:    // Yellow on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_RED |
                        FOREGROUND_GREEN);
                break;
        case 4:    // Blue on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_BLUE);
                break;
        case 5:    // Magenta on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_RED |
                        FOREGROUND_BLUE);
                break;
        case 6:    // Cyan on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_GREEN |
                        FOREGROUND_BLUE);
                break;
        case 7:    // Black on Gray
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | BACKGROUND_INTENSITY);
                break;
        case 8:    // Black on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE);
                break;
        case 9:    // Red on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE |
                        FOREGROUND_RED);
                break;
        case 10:    // Green on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_GREEN);
                break;
        case 11:    // Yellow on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_RED |
                        FOREGROUND_GREEN);
                break;
        case 12:    // Blue on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_BLUE);
                break;
        case 13:    // Magenta on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_RED |
                        FOREGROUND_BLUE);
                break;
        case 14:    // Cyan on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_GREEN |
                        FOREGROUND_BLUE);
                break;
        case 15:    // White on White
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        BACKGROUND_INTENSITY | FOREGROUND_INTENSITY |
                        BACKGROUND_RED | BACKGROUND_GREEN |
                        BACKGROUND_BLUE | FOREGROUND_RED |
                        FOREGROUND_GREEN | FOREGROUND_BLUE);
                break;
        default :    // White on Black
                SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),
                        FOREGROUND_INTENSITY | FOREGROUND_RED |
                        FOREGROUND_GREEN | FOREGROUND_BLUE);
                break;
        }
}

// ============================================
// 函式: SetConsoleSize
// 說明: 設定 Console 視窗大小
//        // x 不好用.
// ===========================================
BOOL SetConsoleSize(int W, int H)
{
        BOOL ret;
        SMALL_RECT SR;
        SR.Top = 0;
        SR.Left = 0;
        SR.Bottom = H-1;
        SR.Right = W-1;
        ret = SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE),TRUE, &SR);
        if(!ret) return ret;

        COORD Sz;
        Sz.X = W;
        Sz.Y = H;
       
        return SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),Sz);
}

// ============================================
// 函式: ConsoleFullScreen
// 說明: Console設為全螢幕
//        VK_MENU -> ALT, VK_RETURN -> Enter
//        其實就是 alt + Enter
// 轉載: CodeGurn
// ===========================================

void ConsoleFullScreen()
{
        keybd_event(VK_MENU,0x38,0,0);
        keybd_event(VK_RETURN,0x1c,0,0);
        keybd_event(VK_MENU,0xb8,KEYEVENTF_KEYUP,0);
        keybd_event(VK_RETURN,0x9c,KEYEVENTF_KEYUP,0);

        /* 原版是寫下面這樣,但根據 scan code 送出之訊息, 較不好
        keybd_event(VK_MENU,0x38,0,0);
        keybd_event(VK_RETURN,0x1c,0,0);
        keybd_event(VK_RETURN,0x1c,KEYEVENTF_KEYUP,0);
        keybd_event(VK_MENU,0x38,KEYEVENTF_KEYUP,0);
        */

}

// ============================================
// 函式: IsConsoleFullScreen()
// 說明: 判斷是否為全螢幕
// ===========================================
BOOL IsConsoleFullScreen()
{
        // CONSOLE_FULLSCREEN(1), CONSOLE_FULLSCREEN_HARDWARE(2)
        DWORD mode;
        GetConsoleDisplayMode(&mode);
        if( (mode&CONSOLE_FULLSCREEN) == CONSOLE_FULLSCREEN) return TRUE;
        return FALSE;
}


// ============================================
// 函式: GetConsoleWindowSize
// 說明: 取得目前視窗大小
// ===========================================


void GetConsoleWindowSize(DWORD &W, DWORD &H)
{
        CONSOLE_FONT_INFO cfi;
        GetCurrentConsoleFont(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
        W = cfi.dwFontSize.X;
        H = cfi.dwFontSize.Y;
}

// ============================================
// 函式: _GetLargestConsoleWindowSize
// 說明: 取得最大視窗大小
// ===========================================

void _GetLargestConsoleWindowSize(DWORD &W, DWORD &H)
{
        COORD c = GetLargestConsoleWindowSize(GetStdHandle(STD_OUTPUT_HANDLE));
        W = c.X;
        H = c.Y;
}

// ============================================
// 函式: SetConsoleWindowSize
// 說明: 設定目前視窗大小
//        x 找不到進入點問題, 無法測試
//        SetCurrentConsoleFontEx 需於 Vista 以上才支援,無法進行測試撰寫
// ===========================================
/*

void SetConsoleWindowSize(SHORT x, SHORT y)
{
        CONSOLE_FONT_INFOEX cfi;
        cfi.dwFontSize.X = x;
        cfi.dwFontSize.Y = y;
        SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE),
                FALSE, &cfi);
}
*/

// ============================================
// GetNumberOfEvent, 從 buffer 取得還有多少沒讀
// GetNumberOfConsoleMouseButtons, 多少mouse事件沒讀
// WriteConsole(hStdOut,szPrintBuffer,lstrlen(szPrintBuffer),&nCharsWritten,NULL);
// ReadConsole(hStdIn,read_buff,1,&nBytesRead,NULL))
// ===========================================

#endif

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